![]() In the third episode, grunts played the same role as they did in Madness Redeemer. In one room, Jesus resurrects all the grunts that Hank had killed, but all of them were re-killed very quickly. Although several managed to strike Hank with melee attacks, most of them were dispatched easily. In Madness Redeemer, grunts served as the Sheriff's main line of protection against Hank. Two of these people, including the boombox man, were resurrected as zombies by Jesus. They do not use weapons in this episode and were all killed by Hank. Grunts don’t seem to be very resilient either, as in Madness Combat 2: Redeemer a grunt surrenders to Hank and gives him information on where the Sheriff went as well as several grunts who appear as shopkeepers or vendors.Īlthough they technically weren't members of the A.A.H.W., a large group of regular Madness characters fought Hank throughout the episode. At least one grunt has appeared in every episode of the main series, except for Madness Combat 7.5, Madness Combat 10: Abrogation and Madness Combat 11: Expurgation. They are usually armed with melee weapons (pipes, baseball bats, knives.) or guns (PPK, TEC-9.) but there are some exceptions. They are the simplest-looking characters, with only a gray body and no additional pieces of clothing, accessories or gadgets. They are the most common enemies in Madness Combat episodes 1-4, after which the agents become more common. Grunts are the weakest members of the Agency Against Hank Wimbleton. Hank, Deimos, Mag Agent: Torture (non-canon) ![]()
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